Gallery







- Style
- Gothic / Dark Fantasy
- Type
- Collaborative demo build
- Role
- Architecture, sculpture, detailing
- Collaborators
- InfinityBuilds, Jetblade3000
- Build Time
- 3 days
- Purpose
- Demo for an 11,000×11,000 map
- Tools
- WorldEdit, VoxelSniper
Project Overview
Skull Castle is a compact, high-intensity gothic fortress produced in three days as a proof-of-concept demo for a much larger 11,000×11,000 map project. The scope was to prove out palette, silhouette, and detailing standards for the wider environment.
Gothic Design and Skull Motifs
The build leans into heavy vertical proportions, sculptural stonework, and integrated skull motifs at multiple scales - from architectural detail all the way up to overall massing. The goal was to make the fortress read as menacing from every angle without falling back on trope silhouettes.
Collaboration and Role
Built as a collaboration with InfinityBuilds and Jetblade3000. The project split architectural, sculptural, and detailing work between the three of us on a fast turnaround, and it demonstrates my ability to plug into a small team and produce high-quality work under real time pressure.
Fortress, hub, or demo build?
If you need a fast turnaround on a high-quality architectural build, I'd be glad to talk.
Discuss a Project


