Custom builds, terrain and worldbuilding, and Marketplace / studio productions - routed solo, through Xenos Builds, or through C2lyn/Mythos Creations.
I take on custom build commissions, terrain and worldbuilding projects, and Minecraft Marketplace / studio productions. Depending on scope and style, work is delivered solo, through Xenos Builds, or through Mythos Creations (mythosbuilds.com). Send the form below with brief, references, platform, and timeline, and I'll come back with feasibility and a plan.
@lakeshore5 (verified - no other handle is me)
Fastest for quick project questions and iteration.
Studio route for high-craft commissioned worlds and long-form productions.
play.athion.net
Find me in-game for live discussions and build reviews.
Response time: within 24β48 hours on weekdays.
β οΈ Official Contact Only: I will only ever contact you through my verified Discord handle @lakeshore5 or via email at lakeshore5mc@gmail.com. Any other accounts claiming to be me are impersonators - please report them.
Palaces, castles, cities, temples, character sculpture, and cinematic set pieces - one-off structures delivered as world files and schematics.
Hand-sculpted landscapes, coastlines, cliffs, forests, biomes, and full custom worlds - built with WorldEdit, VoxelSniper, Axiom, and custom brushes.
Minecraft Marketplace maps, NFT World environments, and studio-scale productions - delivered through Xenos Builds or C2lyn/Mythos Creations.
Portfolio and build reviews drawing on years of Athion staff experience - feedback on palette, silhouette, detailing, and workflow.
Small commissions (single structures) usually run 1β3 weeks. Mid-size projects (palace + grounds, small terrain map) 4β8 weeks. Full worlds and Marketplace productions are 2β6 months depending on team size and scope. Timeline is agreed in writing before work begins.
Both. Solo for smaller commissions and personal-scale projects. Team production runs through Xenos Builds (since 2021) or C2lyn/Mythos Creations (since 2026) - scaled up with additional builders, terrain specialists, and coordinators depending on the brief.
Standard delivery is a world file plus schematics of major pieces. For Bedrock Marketplace projects, output is packaged to Marketplace specifications. For terrain projects, region files are included when useful. High-resolution renders and documentation on request.
Both. Most portfolio work is Java Edition (WorldEdit / VoxelSniper / Axiom workflow). Bedrock is fully supported for Marketplace productions, with build conversion handled in-house when needed.
Yes. For studios, publishers, IP holders, and pre-release Marketplace / NFT projects, NDAs are standard practice. Agreements are signed before any production briefing.
Reasonable revisions are built into every project schedule at defined milestones (typically blockout, mid-detail, and final). Larger scope changes are quoted as a new pass rather than absorbed silently - everyone stays on the same page.
Fantasy, medieval, classical & Greco-Roman, contemporary, futuristic / sci-fi, industrial & steampunk, and organic sculpture (cliffs, trees, sea life, character work). See the portfolio for range.
Custom private commissions typically include full usage rights for the client. Marketplace, NFT World, and studio productions run on team or publisher agreements - rights and revenue share are agreed up front in the contract.
For high-craft commissioned worlds, long-form worldbuilding, and cinematic environment work, C2lyn/Mythos Creations is usually the right studio. Tick the "C2lyn/Mythos Creations Inquiry" option in the form and I'll route the conversation there.